The new website for Izle is live at www.izlegame.com. Trailer and demo available in a few days :-)
Worked a few hours to design a concept for the Intel Real App Challenge, and it's called Spirits.
Spirits captures an emotion, a unique moment that we want to share with our loved ones, our friends, our family. It is an artistic representation of our current mood, a deliberate short work of art, a flash of the soul. It is a tool to convey empathy in a natural way, a picture that is worth a thousand words. For now, it's also only an idea, prototyping phase will start in a few weeks.
Just finished 'Sideline', my latest Ludum Dare game!
It was LD30, and I went for it alone and created 'Sideline', a dual stick shooter with multiple space-time-color dimensions.
The game is quite fun, I recommand a x360 usb controller to really enjoy it. Can you beat my 45000 score ;) ?
These past few months I joined the Ludum Dare Paris event twice. The idea is to create a game in 48 hours (about 20 hours of work).
During Ludum Dare #29 I joined Damian to create a Flash/Unity dual game: Happy Fishing. Basically the idea was to make two games, and have them communicate locally in a web browser, one game created with Flash, and one with Unity. One would be in 2D, and one in 3D. Result was unimpressive, but we got a medal in Innovation anyway! Crazy. More infos on Damian's Happy Fishing blog post.
Enter the Brain was created during Global Game Jam 2014. In the game you navigate inside the brain of an unknown patient, and uncover the misteries of his condition.
Today I discovered Machinations thanks to this excellent Gamasutra article. On Machinations Wiki we can read that: "Machinations is a theoretical framework and an interactive, dynamic, graphical representation that describes games as dynamic systems and focuses on closed feedback loops within them. The intention is to find a way to express and investigate (recurrent) game structures methodologically. Machinations offers a new lens on the intuitive and delicate practice of game design and balancing. (...)". The tool is part of a PhD thesis by Joris Dormans, and it's lovely.
As my first experiment I tried to re-create a simple RPG game, at the macro level. In this abstract game diagram you can : kill enemies, level up, upgrade your stuff, die and revive, and trade gold for health.
Please note that Machinations was not created to play games, but to discuss game design and prototype game mechanics. So you might find yourself a bit lost when trying to play this :)
Anyway, to play this abstract RPG game diagram, just clic on the Run (R) button on the bottom left corner :)